![]() Without the option to go guns blazing if you get caught, there will be a larger emphasis on strategy elements during sneaking segments. Instead, you can only slow down, knock down (but not knock out) or distract guards. An exclusive interview with Freyre from NME breaks down how the game will work, most notably that enemies cannot be killed or even put to sleep. The biggest departure from MGS is that you will only be allowed to play non-lethally. At the end of the trailer, we get to hear a call that starts with a ring very similar to the iconic Codec sound from MGS, as we get to see one of the tools at our disposals - a decoy that projects a holographic dancer, which inspires guards to cheer and dance along, showing an offbeat humour similar to Kojima's signature style. The Metal Gear Solid influence is noticeable immediately in the trailer: the classic top-down camera view, the familiar tapping sound of your feet as you scurry around, the music is reminiscent of the "Encounter" theme, the lead's voice is strained and gruff like David Hayter's Snake, even the enemies kind of look like MGS1's Genome Soldiers, in their white uniforms. ![]() Undetected comes from solo developer Antonio Freyre, the man behind this year's The Chameleon. Just in time for Metal Gear Solid 2's 20th anniversary, a new indie game has arrived on the scene to revive the classic top-down formula of the classic Metal Gear Solid titles. ![]()
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